Use our Launcher
to bring your game to other platforms:
The Delta Engine is community driven, but also backed up by the Delta Engine company to provide great services for cheap prices:
- 100% free to use on Windows
- Available in C# (.NET) or C++ (native)
- Libraries and tools are 100% open source under the Apache license: License
- Free access to all multiplatform tools in the beta
- Just a few $ per month to unlock extra features: Pricing
- Our business is also very open, checkout our Statistics.
Checkout the code for yourself at GitHub
or just download our Installer
What is the Delta Engine all about?
Our mission: Creating the easiest way to write games and converting it with the press of a button to any platform.
We have developed PC, console and mobile games for the last 15 years. We like how fast the industry is advancing and how much great tools, languages and libraries pop up all the time, but life has certainly not getting easier when trying to support multiple platforms. Huge development teams are need and a lot of time is wasted doing low level platform specific adaptation by every single development team, all doing the same crap over and over again (learning iOS specifics, figuring out Android tools, fighting with memory issues on consoles, you name it).
Our solution? We are still working on it and you can participate if you like because the engine is Open Source, released weekly
and free to use on PC platforms. Supporting other platforms works because our build services will try to understand your code and convert it to make it work on other platforms. Basically you write some code in a language and framework you like (for example using C# and XNA
or C++ and DirectX
) and the build service spits out a working Windows Phone
package you can deploy and test. Additionally you can dig deep and customize
the generated code to add support to more things we have not thought of yet.
We hope this got you excited, but we are still at the very beginning. We plan to release lots of tutorials, videos, sample games and starter kits in 2013 and we listen to your feedback
all the time. - Benjamin Nitschke - CEO