First Steps

First Steps

This instruction guides you through the process of downloading and installing the engine as well as login to the editor, to the point of deploying your game to devices. 

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TutorialsTutorials

These Tutorials provide hands-on game programming solutions. See First Steps to get started. Click on images or code to run the tutorial directly in your browser.

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C#

Starting with C#

This guide shows you how to start with C#. After downloading you can start by opening up DeltaEngine.DirectX.sln, DeltaEngine.OpenGL.sln or...

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C#

Coding Style C#

These are our guidelines to write clean C# code for the Delta Engine. All our guidelines are based on the Clean Code book.

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C++

Starting with C++

This guide shows you how to start with C++. DeltaEngineCpp relies on vc110 (C++11 compiler of Visual Studio 2012) and Hypodermic, which uses Boost 1.51...

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C++

Coding Style C++

The DeltaEngineCpp repo is not simply a .NET C++/CLI version of the DeltaEngine, but instead a complete port to native C++11 code.

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DocumentationDocumentation

Delta Engine Class Overview (MSDN Style). You can of course also directly look at the source code.


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Screen Space 

Quadratic Space is used by default, which is converted to native Pixel Space at runtime. Learn here how it all works and helps you developing multiplatform games.

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Importing Content

Learn all about content creation and how to import it via the Editor or manually: 2D, 3D, Icons, Spine, Multimedia, etc.

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Troubleshooting Checklist






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Community Tutorials

Tutorials made by the community 

"Spieleentwicklung mit DeltaEngine"
by Internetfreak (German)